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Betting/Gambling Terms

 
Sports Betting Glossary

Action: A live bet or bets. ("They got a lot of action on that game." "I have action on this game.")

Arbitrage: Betting the same event at separate sports books in order to lock in a profit by taking advantage of different betting lines.

Bad beat: A very tough, often emotional, betting loss that is characterized by rotten luck.

Bankroll: Total capital available for betting sports.

Beard: A person who is betting someone else's money for that other person; a messenger.

Board: A presentation of all the games and events available for betting in a sports book. (If wagers are being taken on a game, the game is "on the board," otherwise it is "off the board.")

Bookmaker (or bookie): A person who accepts bets.

Buck: See "dollar."

Buyback: The money that comes in on the underdog after a favorite is bet heavily enough to move the line.

Chalk: A favorite, usually a heavy favorite.

Chalk eaters: Bettors who like to bet big favorites (often a derogatory term).

Circled game: A game in which the sports book has reduced its betting limits, usually because of weather or the uncertain status of injured players.

Cover: Winning against the point spread. (A 10-point underdog that loses 20-14 has covered, or "covered the spread.")

Dime: $1,000. (A "five-dime" bet is a $5,000 bet.)

Dime line: A betting line with a 10-cent straddle, often used in baseball. (With a dime line, if the favorite is minus 120, the underdog is plus 110.)

Dog: See "underdog."

Dollar: $100. (If a sports book has a $500 maximum on a particular type of bet, you could say it's a "five-dollar limit.")

Exposure: The degree of risk that a sports book will lose money on a given game, result or proposition. (If a book is "highly exposed" on the Cubs in World Series futures betting, it will lose a lot of money to bettors if the Cubs win the World Series.)

Fade: To take the opposite side of another bettor's wager or to accept that bet yourself.

Favorite: A team (or player) that, according to the odds, is the stronger or strongest in a given match-up or is regarded as such by the betting public or is expected to win.

First-half betting: Wagers that involve the outcome of the first half of a game only.

Freeroll: A bet you can win or push but not lose.

Futures: A type of wager involving the outcome of a season or how a particular team or player will perform over the course of a season.

Halftime betting: Wagers, based on betting lines posted at halftime, which involve the outcome of the second half of a game only.

Handicap: To study and research sports in order to make predictions on the results of upcoming games and events.

Handle: The amount of money in wagers accepted. ("The handle was down this year on the Super Bowl.")

Hedge: To make a bet that takes the opposite side of your original position, usually to reduce risk or lock in some profit.

Hook: A half-point in the betting spread. ("I lost by the hook.")

Hotel guest: See "tourist."

House: The casino, sports book or bookmaker.

Juice: See "vigorish."

Layoff: A type of wager made by one bookmaker with another, often larger, bookmaker in order to balance action or reduce risk.

Limit: The maximum wager accepted by a sports book.

Line: The point spread or odds on a game or event.

Lock: A bet that cannot lose; a term that is often misused and abused by disreputable touts.

Long shot: Big underdog.

Match-up proposition: A betting option that pits two players against one another in a contest or event, often used in golf and auto racing wagering.

Middle: A situation in which you bet both sides in a game and win both bets, due to favorable line moves. (Example: Bet a football favorite at minus 2 ½, then bet the underdog at plus 3 ½ at another book or later in the week. If the favorite wins by exactly 3 points, both bets win.)

Money line: The odds on a team winning a game outright, regardless of the point spread.

Money management: Any strategy used by a bettor for making the most of his bankroll.

Nickel: $500.

Offshore: Designation for the organized sports betting industry outside of the United States.

Out: A place to get bets down, whether it's a Nevada sports book, offshore book or illegal bookmaker. ("It's good to have a lot of outs.")

Over/under: See "totals."

Overlay: A situation in which the odds are favorable to the sharp bettor.

Parlay: A bet in which two or more events must happen in order to win; if any one of them does not happen, the wager loses.

Pay by mail: How sports books usually pay off winning tickets to tourists who make a bet while visiting Nevada, then return to their home state before they have a chance to cash them.

Pick 'em: An even match-up, a game with no clear favorite.

Player: A sports bettor.

Pleaser: A specialized form of a parlay that improves the point spread (for the book) but pays off at improved odds.

Point spread: The number of points added to or subtracted from a team's actual score for betting purposes.

Power rating: A numerical representation of a team's strength for betting purposes.

Price: See "line."

Proposition (or prop): An unusual or offbeat betting opportunity.

Public: Average, unsophisticated or casual bettors as a whole; or, used to describe money bet by the public ("a lot of public money came in on the Cowboys"); see "square."

Puck line: In hockey, a betting structure that dictates the favorite must win by a set number of goals, and/or adds a set number of goals to the underdog's actual score.

Pup: See "underdog."

Push: A bet in which the money wagered is refunded; a tie.

Rotation: The official list of all the games on the betting board, presented in a specific order.

Round robin: A specialized form of a parlay that uses every combination of a set of teams in a wager. For example, there would be six two-team parlays within a four-team round robin.

Rundown: A reading of all the games and betting lines on a particular day.

Runner: See "beard."

Scalp: A form of a middle in which you bet both sides in a game, taking advantage of line movements to secure a profit.

Sharp: Savvy, highly informed; or, used to describe the money bet by sharp players ("a lot of sharp money came in on the Eagles").

Side: A variation of a middle in which you win one bet and push the other; also, a particular team in a match-up. ("Which side do you like?")

Sports book: The part of the casino that accepts bets on athletic contests.

Square: An unsophisticated or casual bettor, the opposite of a wise guy; see "public."

Steam: One-sided action.

Straight: A single bet, usually laying 110 to win 100.

Takeback: On a money line, the price of the underdog. (In baseball, if the favorite is minus 120, the "takeback" on the underdog is often plus 110.)

Teaser: A specialized form of a parlay that improves the point spread (for the bettor) but pays off at reduced odds.

Totals: A type of wager that involves whether a score or result will go over or under a posted number.

Tourist: A typical visitor to Las Vegas, almost always used as another way to say "square."

Tout: A person who sells his predictions to bettors (often derogatory).

20-cent line: A betting line with a 20-cent straddle, standard in football and basketball. (With a 20-cent line, if the favorite is minus 120, the underdog is even money.)

Underdog: A team (or player) that, according to the odds, is the weaker or among the weakest in a given match-up, or is regarded as such by the betting public, or is expected to lose.

Vigorish (or vig): The commission charged by the bookmaker.

Wise guy: A sharp, successful, established professional sports bettor. (In terms of Las Vegas sports betting, this has nothing to do with Tony Soprano, Henry Hill & Co.)

Wood: The price of a heavy favorite. (If you bet the Red Sox as a minus 240 favorite, you "lay the wood" with the Red Sox.)


Horse Racing Terminology

ALL OUT: A horse that is trying to the best of his ability.

ALSO-ELIGIBLE: A horse entered in the race but who cannot start unless another horse is scratched.

ALSO-RAN: A horse that finishes out of the money.

BACKSTRETCH: The straight way on the far side of the track.

BEARING IN (or OUT): Failing to maintain a straight course, veering to the left or right. Can be caused by injury, fatigue, outside distractions, or poor riding.

BLANKET FINISH: When the horses finish so close for the win you could theoretically put a single blanket across them.

BLINKERS: Equipment worn on the bridle to restrict a horse's vision on the sides to help maintain attention and avoid distractions.

BLOWOUT: A short fast workout, usually a day or two before a race, designed to sharpen a horse's speed.

BOARD: The tote board on which odds, betting pools and other race information is displayed.

BOBBLE: A bad step away from the starting gate, sometimes caused by the ground breaking away from under a horse and causing him to duck his head or go to his knees.

BOLT: Sudden veering from a straight course.

BREEZE: Working a horse at a moderate speed; less effort than handily.

BULLET WORK: The best workout time for the distance on a given day at a track.

BULL RING: Small racetrack less than one mile around.

BUTE: Phenylbutazone a commonly used analgesic for horses.

CAULK: Projection on the bottom of a shoe to give the horse better traction, especially on a wet track.

CHECKED: A horse pulled up by his jockey for an instant because he is cut off or in tight quarters.

CHUTE: Extension of the backstretch or homestretch to allow a longer straight run at the start.

CLOSER: A horse that runs best in the latter part of the race, coming from off the pace.

CLUBHOUSE TURN: Generally the turn immediately after the finish line and closest to the clubhouse.

COLORS: Racing silks, the jacket and cap worn by jockeys. Silks can be generic and provided by the track or specific to one owner.

COUPLED: Two or more horses running as an entry in a single betting unit.

CUPPY: A track surface which breaks away under a horse's hoof.

DEAD-HEAT: Two or more horses finishing in an exact tie at the finish.

DEAD TRACK: Racing surface lacking resiliency.

DISTANCED: Well beaten, finishing a long distance behind the winner.

DOGS: Wooden barrier (or rubber traffic cones) placed a certain distance out from the inner rail, to protect the inner part of the track (usually the turf course) from traffic during workouts to save it for racing.

DRIVING: Strong urging by rider.

EASED: The jockey stops the horse during the race so he can't finish, usually due to an injury or equipment problem.

EASILY: Running or winning without being pressed by the jockey or opposition.

ENTRY: Two or more horses owned by the same stable or (in some cases) trained by the same trainer and running as a single betting unit.

EVENLY: Neither gaining nor losing position or distance during a race.

EXTENDED: Forced to run at top speed.

FALTERED: Used for a horse that was in contention early and drops back in the late stages. It is more drastic than weakened but less drastic than stopped.

FAST TRACK: The optimum condition for a dirt track, dry, fast and even.

FIRM: A optimum condition for a turf course corresponding to fast on a dirt track.

FIRST TURN: Bend in the track beyond the starting point.

FLATTEN OUT: When a horse drops his head almost on straight line with body, generally from exhaustion.

FRONT-RUNNER: A horse that usually leads (or tries to lead) the field for as far as he can.

FURLONG: One-eighth of a mile; 220 yards; 660 feet.

GOOD TRACK: Condition between fast and slow, generally a bit wet.

GRADUATE: Winning for the first time.

HANDILY: Working or racing with moderate effort, but more effort than breezing.

HAND RIDE: The jockey urges a horse with the hands and arms without using the whip.

HEAD OF THE STRETCH: Beginning of the straight run for the finish.

HEAVY: Condition of track when wet similar to muddy but slower.

HUNG: A horse holding the same position, unable to make up distance on the winner.

IN HAND: Running under moderate control, at less than best pace.

IMPOST: Weight carried or assigned.

LENGTH: Length of a horse from nose to tail, about 8 feet.

LUG (in or out): Action of a tiring horse, bearing in or out, failing to keep a straight course.

MORNING GLORY: Horse who performs well in morning workouts but fails to fire in actual races.

MORNING LINE: Approximate odds quoted before wagering begins.

MUDDY: Deep condition of racetrack after being soaked with water. Horses who run will on wet tracks are generally referred to as mudders.

NECK: Unit of measurement, about the length of a horse's neck; a quarter of a length.

NOSE: Smallest advantage a horse can win by. In England called a short head.

ON THE BIT: When a horse is eager to run.

OVERWEIGHT: Surplus weight carried by a horse when the rider cannot make the assigned weight.

PADDOCK: Area where horses are saddled and kept before post time.

PASTEBOARD TRACK: Lightning fast racing strip.

POLE: Markers at measured distances around the track, marking the distance from the finish. The quarter pole, for instance, is a quarter of a mile from the finish, not from the start.

POST: Starting point or position in starting gate.

POOL: Mutuel pool, the total sum bet on a race or a particular bet.

POST PARADE: Horses going from paddock to starting gate past the stands.

POST POSITION: Position of stall in starting gate from which a horse starts.

POST TIME: Designated time for a race to start.

RIDDEN OUT: Finishing a race without rider urging him to do his utmost.

SADDLE CLOTH: Cloth under the saddle on which number denoting post position is displayed.

SCALE OF WEIGHTS: Fixed weights to be carried by horses in a race according to age, distance, sex, and time of year.

SCRATCH: To be taken out of a race.

SHADOW ROLL: Usually a lamb's wool roll half way up the horse's face to keep him from seeing his own shadow.

SILKS: See colors.

SLOPPY: A track that is wet on surface with firm bottom.

SLOW: A track with some moisture in it that is not fast, between good and heavy.

STARTING GATE: Mechanical device with stalls for horses to stand in until the starter releases the doors in front to begin the race.

STEADIED: A horse being taken in hand by his rider, usually because of being in close quarters.

STICK: A jockey's whip, also called a bat.

STICKERS: Calks on shoes that give a horse better traction in mud or on soft tracks.

STRETCH: Final straight portion of the racetrack to the finish.

STRETCH RUNNER: Horse who finishes fast in the stretch.

STRETCH TURN: Bend of track into homestretch.

TAKEN UP: A horse pulled up sharply by his rider because of being in close quarters.

TONGUE STRAP OR TIE: Cloth or rubber strap used to tie down a horse's tongue to prevent it from choking in a race or workout.

TRACK RECORD: Fastest time for a distance at a particular track.

TURF COURSE: Grass course.

UNDER WRAPS: Horse under stout restraint in a race or workout.

WARMING UP: Galloping horse on way to post.

WASHY: Horse breaking out in nervous sweat before race, sometimes to the point it will be dripping from his belly.

WHIP: Instrument, usually of leather, with which rider strikes horse to increase his speed.


General Casino Terminology

Action - The amount of money wagered (put into action) by a player during an entire playing session.

Active Player - In poker, one who is still in play.

Add-on - In poker, the facility to buy additional chips in tournaments.

Aggregate Limit - Total payout liability of a casino during any one game.

Aggregate Winnings - Cumulative or total winnings.

Arm - A term used in the game of craps to denote a player who is so skilled at throwing the dice that they are able to alter the conventional odds of the game. Such a player is said to be 'an arm'. Whether or not such individuals actually exist or are simply the product of game legend is debatable. However, it is worth noting that the casino craps dealers are very adamant about the dice being thrown against the far wall of the table to ensure a completely random outcome.

Baccarat - Also called Punto Banco and Chemin De Fer (similar to Baccarat but requires skill). A table game using 6 or 8 decks of cards which does not require skill.

Banker -  In card games, the dealer. In some card games, each player becomes a banker/dealer in turn.

Bankroll - Also known as 'roll' or 'wad' (colloquial). It pertains to the total money that either the player or the casino has on hand to back their wagering activities. A player's bankroll can be classified as existing on several different levels. At the highest level it pertains to all money specifically set aside to support all gambling activities. A subset of this bankroll is the players traveling bankroll, or the amount of money carried along to support gambling on a particular trip. The traveling bankroll can be further divided into a specific lesser amounts for each day of the trip, or into even smaller amounts called table sitting or session playing stakes which predetermine how much will be risked during any given session or table sitting. These different types of bankrolls often figure into the overall money management strategy the player uses to keep control over their gambling cash activity.

Barred - Same as Banned. Not allowed to enter the casino premises permanently.

Bet -  Wager.

Betting Limits - In a table game, the minimum and maximum amounts of money that a player can wager on one bet. You cannot wager less than the minimum or more than the maximum amount posted. Some casinos, in special cases, may extend the maximum limit at a table on request by the player.

Black Book - The list of undesirable people who are forbidden to enter any casino in Nevada.

Blind Bet - In poker, a bet posted without the player sees any of his/her cards.

Blinds - A forced bet in Hold'em Poker.

Boxing - In horse racing, a single ticket comprised of more than one parlay.

Break-Even Point - The break-even point is the point at which if you played forever, the bets you made would approximately equal the payoffs you would receive.

Buck - A $100 wager.

Bug - A joker.

Bump - To raise.

Burn Cards - Remove cards from the top of the deck, not to be dealt, and place them in the discard tray after a shuffle and cut.

Buy in, Buy-in - Converting cash into chips. The amount of cash used to purchase casino chips before entering a table game: blackjack, poker, craps, roulette, etc.

Camouflage - Anything a skilled gambler does to conceal their activities from the casino. Camouflage can include mixing in playing and betting behavior that mimics typical gamblers, or using disguises, appearing to be drunk, or any number of other possible ploys intended to throw the casino's scrutiny off.

Capping - Referred to capping of bets. Placing extra chips on top of initial bet after the deal has begun. It is a serious form of cheating by a player.

Card Counting  - Used in blackjack game. Recording (in memory) played cards (usually high cards) so as to establish a conditional probability advantage on the remaining cards against the dealer.

Card Sharp - A person who is an expert at cards.

Carousel - A group of slot machines that are positioned in a ring, enabling a change person (to change bank-notes into coins) to stand in the center.

Carpet Joint - US slang for a luxury gambling casino.

Case money - Emergency money.

Cashier’s Cage - The casino cash desk for cashing in the chips.

Casino Advantage - The edge that the House (casino) has over the players.

Casino Rate - A reduced hotel-room rate (price) that the casinos offer to good customers.

Chase - Having lost money on a bet, 'chasing' is having another bet simply to try and get back the loss.

Check - In casino gambling, a check is another term for a chip. In poker, a player can 'check' in order to stay in the game but not bet.

Chemin De Fer - (French) A table game using 6 or 8 decks of cards, similar to Baccarat but requires skill.

Chips - Round plastic discs. Casinos require that you use chips for betting. They are purchased at the gaming tables and exchanged at the cashier's booth or cage.

Chip Tray - The tray in front of a dealer that holds that table’s inventory of chips.

Coat-tail - Bet the same numbers as someone who is winning at the moment.

Cold - A player on a losing streak, or a slot machine that is not paying out.

Color Up - When a player exchanges smaller denomination chips for larger denomination chips.

Comps - Complimentary gifts given by the casino to entice players to gamble. Typical comps include free hotel room, meals and beverages.

Copy - In Pai-Gow Poker, when a player and the banker have the same two-card hand, or the same five-card hand. The banker wins all copies.

Cracking The Nut - Making enough money on a gambling venture to cover all expenses plus a reasonable net profit.

Craps - Casino dice table-game.

Credit Button - In slot machines or video machines, the button that allows players to bank coins in the form of credits.

Croupier -  French word for Dealer, used in the games of baccarat and roulette.

Cut - In card games following a shuffle before the start of a new round of play, when the dealer or player divides a deck into two parts and inverts them, using a cut card (see below).

Cut Card - A faceless card of different color, usually red or black, that is used to cut a deck of cards.

Deal - To give out the cards during a card game.

Deuce - A two in dice.

Dice - Two identical numbered cubes. (see Die below)

Die - Singular for dice, a cube with numbers on each side, 1 to 6.

Dime Bet - A $1,000 wager.

Discard Tray - A tray on the dealer’s right side that holds all the cards that have been played or discarded in card games like Baccarat, Blackjack and Poker.

Dollar Bet - A $100 wager.

Doubling Down - A betting option in blackjack where the player's opening two-card hand is turned face up and player's original wager is doubled. The player is then dealt one additional card only, to complete the hand. In the event that the player beats the dealer's hand or the dealer busts, then the player wins twice the amount of their original wager. If the player loses, then the player loses twice the amount of their original wager.

Doubling-up - The basis of some widely used systems. After a loss the player doubles the size of his previous bet hoping to win back the money lost and make a profit. Also known as the Martingale System.

Down Card - A face down card.

Down to the Felt - Totally out of money, broke.

Draw - Relates to the poker games. Basically it means to draw a card (e.g. if you need a card to make a straight, you are on a 'straight draw' or are 'drawing to a straight'. In 'draw poker' game, it means the second round of cards that are dealt. The word draw has slightly different meanings in different contexts, although generally it has something to do with receiving more cards, with the hope of improving your hand. Draw games are games where at some point during the hand you are allowed to discard some or all of your cards, to be replaced from the deck. Drawing two is thus exchanging two of your cards. 'The draw' is the point during the game at which players may do this. By default, when someone asks you if you want to play some draw, they usually mean five card draw. In other poker games, drawing simply means staying in the game with the hope of improving your hand when more cards come. When you stay in a hand with the hope of improving, you are said to be 'on a draw'.

Drop - Money lost.

Drop Box - On a gaming table, the box that serves as a repository for cash, markers, and chips.

Edge - An advantage over an opponent.

Even Money Bet - A bet with odds of 1:1. A bet that pays you back the same amount that you wagered, plus your original wager.

Expected Win Rate - In slot machines, the percentage on the total amount of money wagered that you can expect to win back over time.

Eye in the Sky - Slang for video surveillance cameras used by casinos, usually placed on the ceiling above the gaming area.

Face Cards - The Jack, Queen, and King of any suit of cards.

Firing - Betting a lot. A player who is Firing is wagering large sums.

First Base - At the blackjack table, the position on the far left of the dealer is considered to be first base and is the first position dealt with.

Flat Betting - A way of betting where the same amount is bet on each wager. For example, if a player always bets $10 on each hand or spin and never raised or lowered their bet, they would be said to be flat betting.

Front Money - Cash or bank checks/cheques deposited with the casino to establish credit for a player who bets against that money.

Grease - A bribe.

Gross Winnings - The total payout (including your stake).

Hand - Refers to the cards that you hold, or to everything that happens in a card game between shuffles of the deck.

Hard Count - Activity in which coin (hard) currency is counted. It is usually done in a special room under tight security. Counting the change from slot machines.

Hard Hand - In blackjack, any hand that does not contain an Ace valued at 11. (You can value an Ace 1 or 11 to suit you).

High Poker -  Standard poker, as compared to low poker or lowball. In high poker, high hands win.

High Roller - A player that wagers big bets.

Hit - In blackjack, to take another card. The card received is also called a hit.

Holding Your Own - Neither winning nor losing, just breaking even.

Hot - A player who is on a winning streak, or a slot machine that is paying out.

House - A casino or gambling center/centre. Also the operators of a gambling game.

House Edge - The casino in-built advantage, usually gained by paying less than the odds.

Inside Bets - A roulette bet placed on any number, or small combination of numbers.

Insurance - In blackjack, a side bet that the dealer has a natural. Insurance is offered only when the dealers up card is an ace. The insurance bet wins double if the dealer has a natural, but loses if the dealer does not.

Jackpot - A big win on a slot machine.

Joker - The 53rd card in a deck, sometimes used as a wild card.

Juice - (USA) Vig. or Vigorish. Commission taken by the house

Laying the Odds - There are two fundamental forms of wagering, 'taking the odds' and 'laying the odds'. In most forms of sports betting, some odds are so high in favour of the likely winner that winning wagers get paid an amount less than the amount wagered by some percentage, and this is what is meant by 'laying the odds'. In most casino games the player is 'taking the odds' by wagering an amount that is less than they will receive if they win, that is; if you wager $1 you would win more than $1.

Layout - Cloth on a gaming table. Markings tell you where you can place your bets.

Load up - To play the maximum number of coins per spin that a slot machine or video game will allow.

Long Run - The number of rounds of play, hands or spins, needed for the ratio of wins to losses to reach a point where they are changed very little by the cumulative effect of outcomes.

Loose - Referred to slot machines that have a generous payout.

Low Poker - Also called lowball, is poker in which the pot is awarded to the hand with the lowest poker value.

Marker - A check/cheque that can be written at the gaming tables by a player who has established credit with the casino. An IOU.

Martingale - Betting system based on doubling-up after each loss.

Match Play - The competition system used in tournaments (usually card games) in which two participants play a series of games which ends when one player accumulates a required number of points. Each game could be worth one, two, or more points.

Mechanic - Slang meaning a dealer who cheats.

Money Put In Action - This is not the actual dollar amount of money you bring to the table to play with. Suppose that you sat down at a roulette table with a $100 and proceeded to play 90 spins over, say, three hours, betting $10 on each spin of the wheel. If you multiply 90 spins by $10 totals $900. This would be the amount of 'money you put into action' even though your actual bankroll was only $100. This is one of the criteria some casinos use to assess your rating and eligibility for comps.

Natural - In blackjack, a natural is a two-card hand of twenty-one points. In baccarat a natural is a two-card total of eight, or nine.

Net Winnings - Total payout less your stake.

Number Pool - The range of numbers from which you select the ones you want to play. A typical lottery pool ranges from 1 to 60, and the keno pool is 1 to 80.

Nut - Either the overhead costs of running a casino, or the fixed amount that a gambler decides to win in a day.

Odds - Ratio of probabilities. The casino's view of the chance of a player winning. The figure or fraction by which the casino offers to multiply a bettor's stake, which the bettor is entitled to receive (plus his or her own stake) if they win.

Outside Bets - Roulette bets located on the outside part of the layout. They involve betting 12 or 18 numbers with one chip.

Overlay - A good bet where the player has an edge over the casino.

Paint - A Jack, Queen or King. Picture card. Face card.

Pigeon - An uneducated, naive, or unsophisticated gambler.

Pit - An area of a casino in which a group of table games are arranged, where the center area is restricted to dealers and other casino personnel.

Pit Boss - A supervisor who oversees a gaming area. Usually supervises more than one table at the same time.

Pit Manager - A pit manager is in charge of all the table games, enforcing casino policy. He deals with any problems that may arise during the shift where a crucial decision must be made that may lead to a customer being dissatisfied or angry. Also, he handles Comps and dodges undeserving customers who are trying to get free Room, Food, Beverage (free RFB).

Plug - A shuffling technique that is sometimes employed in card games like blackjack where the game is often dealt from a multi-deck shoe. When freshly shuffled cards are brought back into action a substantial portion of the cards are kept out of play by the insertion of a cut-card at the back of the deck or shoe. The placement of the cut card marks the place where play will be stopped and the cards are again shuffled. During the play, used cards are stacked in a discard tray. When the cut-card is reached, the game is stopped, and the remaining un-dealt cards are inserted somewhere into the middle of the cards that have already been stacked up in the discard tray. The cards so inserted are referred to as a 'plug'. Such action is called 'plugging' the deck.

Pocket Cards - In poker where some of the player's cards are dealt to them face down. These cards are called pocket cards.

Poker -  Basically a card game. But poker isn't just a card game - it is many card games. The majority of poker games do share some common features, especially betting in rounds and the ranking of hands. Poker is commonly played in cardrooms (often within casinos) and in private home games. The games played in cardrooms seem to divide into stud games, draw games, and flop games. In home games, however, anything goes, including games that seem to have no reason to be called poker. The varieties played in home games probably number in the hundreds. Some common cardroom games include Texas Hold'em, Seven Card Stud, Omaha, Razz, Lowball, and Pineapple.

Press a Bet - Adding the winnings over the current bet, to 'let it ride'.

Pressing - A player is pressing the bet when they let winnings ride by wagering them along with the original bet.

Probability - A mathematical calculation that establishes the likelihood that an event will occur. Probabilities are expressed as numbers between 0 and 1. The probability of an impossible event is 0, while an event that is certain to occur has a probability of 1.

Progression Betting - A system of betting applied to many games where bet-size is systematically changed, up or down, across as series of rounds of play according to some predetermined formula.

Progressive - A slot machine whose potential jackpot increases with each coin that is played. When the progressive jackpot finally hits, the amount resets to the starting number.

Pull Tab, Pulltab - A game similar to the lottery game. Tickets sell for 25 cents or 50 cents or even more and typically offer prizes ranging from free tickets to $500. Each ticket has perforated windows which open revealing symbols similar to those found on slot machines or some lottery games.

Punch Board - Another lottery-type game. The player punches out a slot on a board for a chance to win a merchandise prize. Punch boards offering cash prizes are also common.

Push - A tie hand between a dealer and a player. A round of play where neither the player nor the casino wins.

Qualifier - In poker, the minimum ranking a hand must have in order for it to be eligible to take part of the pot.

Rack - A plastic container in which you can transport and count large-denominational coins, slot machine tokens, and casino plastic chips.

Rake - The money that the casino charges for each hand of poker. It is usually a percentage (5-10%) or flat fee that is taken from the pot after each round of betting.

Rank - In poker, the worth of a set of cards.

Rated - Determination by the casino that a player's skill level is above average or on a professional level. A player's rating may be stored on computer and referred to the pit.

RFB - Comped with free Room, Food, and Beverages.

Riffling (Card Riffling) - A commonly used shuffling process. To accomplish a riffle, the deck is divided roughly in half and the two halves are interleaved by pulling the card corners up with the thumbs and letting the two halves 'riffle' together. Riffling is also sometimes called 'zipping' the cards. Like card Stripping (see below), the riffling process can span a range from a fine riffle to a coarse riffle.

Round of Play - A round or hand of play can consist of a single wager or several wagers made during the time of a short wagering event. For example, in poker the round of play (wagering event) begins with the dealing of the cards and ends when the winning player takes the pot. In casino craps a round of play begins with the 'come out' roll and ends when the passline wagers are decided. This may take one or several rolls of the dice. In between, the player might have multiple wagers riding on several different numbers and other betting options. All wagers made between the time of the come out roll and the decision roll are considered to be part of that round of play. In roulette each spin is counted as a round of play, no matter how many bets you place.

RVP - Recreational Vehicle Parking.

Sawdust Joint (US) - A term for a non-luxury gambling club.

Sawbuck - Ten dollars.

Scared Money - Money that you cannot afford to lose.

Session - A period of play or a table sitting at any gambling game.

Sharker, Sharper, or Sharp (Cardsharp) -  A cheater.

Shill - A person who actively plays in the game for the house, club, or casino. Usually seen at a Baccarat table to fill empty seats, until more real players join in.

Shiner - A tiny mirror or any reflecting device used by a cheater to see unexposed cards. A reflecting device used to try and glimpse the dealer's hole card.

Shoe - Device, usually a wooden box, used for holding and dispensing playing cards to be dealt. Shoe games are typically composed of six or eight decks of cards.

Short Run - A short series of wagers or game events.

Shuffle Tracking - A high level blackjack playing strategy used by card counters.

Shuffle Up - Premature shuffling of playing cards by the dealer.

Shuffling (Card Shuffling) - Is a generic term which encompasses all card mixing techniques used to prepare a deck or a shoe for continued play. All casino shuffling processes employ a combination of mixing techniques. These may include 'Stripping' or 'washing' the cards as well as 'riffling', 'boxing', 'plugging', 'cutting' and other off-spring techniques. All shuffling processes employ multiple riffles of 'clumps', 'picks', or 'grabs' to achieve some level of randomization. The shoe games, which use multiple decks of cards (4, 6, or 8 decks), will often employ the most intricate riffling patterns of all. In these, the picks are riffled together and then re-picked and re-riffled in complex symmetric patterns.

Silver Mining - Also called Slot Walking. The practice of looking for coins left in unattended slot machines.

Single - A Straight bet on one selection, also known as a straight-up bet.

Singleton -  In poker, a card that is the only one of its rank.

Skin - A dollar.

Slot Club Member - Slot clubs were invented for slot fanatics. By becoming a member you are given a card (like a credit card). Using your card while playing the slots (also table games in some casinos) helps you earn free points / cash. The rules, number of points needed to achieve regular club status, and the benefits given to the player are different at every casino.

Slot Walking - Also called Silver Mining. The practice of looking for coins left in unattended slot machines.

Snake Eyes - When you roll a two in craps, it is called 'Snake Eyes' - eyes because they look like eyes, snake because they are bad news (for the shooter).

Soft Hand - In blackjack, any hand that contains an ace counted as eleven is called a soft hand.

Spinner - A winning streak.

Spooking - Used in blackjack game. The act of standing behind the dealer to peak at the hole card and then secretly convey the information to a partner player sitting at the table.

Spot - Any number from 1 to 80 that a player selects on a keno ticket. It also refers to the number of numbers that are marked on a ticket.

Stack - A stack of chips, usually 20 chips in a column commonly used in Roulette.

Standing Hand - In blackjack, meaning a hand which hard-totals to 17 or more, which is very likely to bust if one more card is called and therefore the player is expected to stand.

Steaming - A blackjack term where a player has become frustrated with how badly the events of a session of play have turned out. 'Steaming' in blackjack has practically the same meaning as 'going on tilt' in poker. In either case the player has lost emotional control and is betting more aggressively and often recklessly in an attempt to turn things around.

Stiff (A Stiff Hand) - In blackjack, a hand that is not pat and that may bust if hit once. Stiffs include hard twelve through sixteen.

Straight Keno - The basic keno game, played by marking individual numbers on a keno ticket.

Streak Betting - Also known as 'Progressive Betting'. A system of raising or lowering the size of one's wager based on what happened on the previous round or rounds. There are basically two kinds of streak betting systems; negative and positive. In a positive streak betting or positive progression betting system the size of the player's wager is raised on the next round after a winning round. In a negative streak betting or negative progression betting system you do exactly the opposite by increasing the wager size on each subsequent loss. There is an almost endless number of variations of both negative and positive streak betting progressions, each one distinguished by when the progression is invoked, how much the wagers are raised or lowered, and when the progression is terminated.

Stripping (Card Stripping) - Is a shuffling technique which reverses the sequential order of the cards in the deck. For instance, imagine if a dealer took the first card off the top of a deck and placed it on the table and then took the second card off the top and placed it on top of the first card. If this process were continued until the 52nd card was placed on top, then the sequential ordering among the cards would have been completely reversed. This characterizes the basic process of striping. The process described above would be a very fine strip. Often the dealers will speed up the process by rapidly pulling small clumps of cards off the top of the deck rather than a single card at a time. The number of cards in the clumps determine how fine or coarse the striping process is.

Suit - Any one of the four types of cards: clubs, diamonds, hearts or spades.

Surrender - In blackjack, to give up half your bet for the privilege of not playing out a hand. In roulette, you effectively lose only half on an even-money bet when the ball lands on 0.

System - A method of betting, usually mathematically based, used by a punter or bettor to try to get an advantage. A prominent factor in most systems, is the criteria used to determine when the player's wagers should be raised or lowered. See Systems on this site.

TABTotalisator Agency Board. The body appointed to regulate off-course betting (bets made by people who are not present at the race track).

Table Hold - The amount of money won by the casino table game from the players during an eight-hour work shift.

Table Stakes - In poker, stakes in which the betting and raising is limited to the amount of money a player has on the table in front of him.

Taking the Odds - There are two fundamental forms of wagering, 'taking the odds' and 'laying the odds'. In most casino games the player is 'taking the odds' by wagering an amount that is less than they will receive if they win, that is; if you wager $1 you would win more than $1. In most forms of sports betting, some odds are so high in favour of the likely winner that winning wagers get paid an amount less than the amount wagered by some percentage, and this is what is meant by 'laying the odds'.

Tapping Out - Losing one's entire gambling bankroll and thus having to stop playing.

Tell Play - Observing the dealer's body language and expressions to determine his hole card. In poker game 'tells' pertain to quirks or readable aspects of a players actions, verbal behavior, or body language that give away information about what cards they are holding.

Third Base - In blackjack, the spot nearest the dealer’s right hand, which will be played last before the dealer’s hand is played.

Three-Card Monte - A three-card game similar to Bragg.

Ticket - A card.

Time Cut (Also, Axe or Collection) - Money charged each player on a time basis by the casino or by the poker room owner. Charge is usually on a 3 minute or an hourly basis.

Toke - Toke is short for 'token'. A tip given to the dealer in the form of money or chips. Unlike tokens, tokes are more specifically the tips that the game dealers receive from the players. A player who is known to toke the dealer heavily is sometimes referred to as a 'George' or a 'Real George'.

Touch Wand - A pointing device used on some video keno machines to select numbers.

Tournament - Basically, a competition game between a group of players over a period of time. For example, in Poker tournaments a bunch of poker players sit down with the same number of chips, and eventually only one player has any chips left. In order to ensure that the event will finish in reasonable time, tournaments institute a schedule by which the blinds and/or antes increase. Tournaments are usually played with chips that have no value outside of the tournament. So a buy-in of $30 might get you $500 in tournament chips to play with, but you can't cash them out in the middle. The winner of a tournament (the last player to bust out) as well as several of the other top finishers are typically awarded prize money according to some predetermined schedule. Tournament details vary widely, but a typical arrangement might include an initial buy-in, a re-buy period during which a player who runs out of tournament chips may buy more, and an opportunity to add on to one's stack after the re-buys have ended. Other details about the structure can vary widely.

True Odds - The real odds of something happening. Actual odds taking into account the casino edge. The ratio of the number of times one event will occur to the number of times that it will not. The odds posted in a casino are usually not the true odds.

Underlay - A bad or unfavorable bet. An event that has more money bet on its happening than can be justified by the probability of it happening.

Unit (Betting Units) - Technical term used to express the smallest amount of money used in wagering without specifying the actual Dollar or other currency amount. The player's actual 'chip' bet may be $1, $5, $25, $100 or other value. However, for purposes of simplifying gambling related calculations, the wager is specified as simply one betting unit or one chip.

Up Card (Upcard) - The face up card of the dealer's initial hand in blackjack. Standard casino rules require the dealers to deal their own opening hands with one card face-up and one card face-down. The card that is dealt face-up is the dealers 'up card'. The card the is dealt face-down is said to be the dealers 'hole card'.

Vig., Vigorish - The casino edge, fee or commission taken by the house.

VIP - A Very Important Person. Usually a big bettor or a high roller.

Wager - Any Bet.

Washing (Card Washing) - A card shuffling technique where the dealer spreads the cards on the table face down and then proceeds to mix them around with his hands flat in a face-washing-like action before gathering them up and performing a more normal shuffle. Card washing is intended to remove any consistencies in the sequencing among the cards that new decks of cards have, or that were produced in play prior to the present shuffle. In standard table poker the cards are washed after every hand before they are subjected to a more conventional shuffling. In blackjack and baccarat, the cards are washed when old decks are taken out of play and fresh new decks brought in to replace them.

Whale -